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Granblue fantasy mobage computer
Granblue fantasy mobage computer












Worse, due to the player's character not having a fixed facing position during fights, some inputs don't always work as intended. RPG Mode doesn't highlight this well though, as most enemies will fall to the same repetitive combos. Newcomers can quickly get acquainted with the pace without feeling overwhelmed, and some interesting movement and posturing options even open up due to the unique control scheme.

granblue fantasy mobage computer

This simplicity works incredibly well for one-on-one combat. Between that and a dedicated Guard button, Granblue Fantasy: Versus feels geared toward fans of Super Smash Bros. While you can still do quarter-circle or down-down inputs, each fighters' specials are also assigned directions that can be activated with a simple tilt of the stick and the "special" button, with only a slight cooldown penalty. That's too bad because Granblue Fantasy: Versus' actual combat is one of its high points, especially its unique control scheme. Even on the normal difficulty, blocking was a waste of time, outside of holding the button down to activate one of my support skills. Enter a screen, do a quick combo, end with a special, repeat.

granblue fantasy mobage computer

Without side-stepping or spatial depth to consider, fights feel overly flat and repetitive.Ĭombined with the smaller and static arsenal of moves-a boon for Granblue's multiplayer, but a bane here-the moment-to-moment combat of RPG Mode becomes tedious. The 2D plane is maybe its largest negative.

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While this starts out as a nice and easy on-ramp to playing Granblue Fantasy: Versus, especially with early levels teaching you how to link basic attacks into combos and other helpful concepts, that falls away quickly in favor of an overall bland beat 'em up. Movement is restricted to a 2D plane, and your abilities in-game are what they are in a normal versus match. The action is more limited than a game like Streets of Rage, though. In theory, it's a little like the beat 'em ups that thrived in arcades. Outside of a few one-on-one fights, the RPG Mode pits you against groups of enemies on the same 2D plane. The RPG Mode is set in the Granblue universe, with a few scattered cinematics and a different take on combat. It even obfuscates what's good about its own systems. Sadly RPG Mode, the single-player campaign of Granblue Fantasy: Versus, doesn't really capitalize on that foundation. Its roster, while admittedly slim at launch if you don't pick up any DLC, is varied and deep in the playstyles it offers.

granblue fantasy mobage computer granblue fantasy mobage computer

The way its systems meld approachable inputs and concepts with anime style is really engaging. Granblue Fantasy: Versus is, so far, my favorite fighting game experience of 2020, and it's set a high bar for the year to come. Pairing it with Granblue Fantasy, a very popular gacha-style game replete with stylish characters and magical abilities, seems like a perfect fit.Īnd it is, mostly. It's the same company that brought you BlazBlue and Guilty Gear, as well as 2018's knockout success Dragon Ball FighterZ. Granblue Fantasy: Versus is the latest fighting game from Arc System Works, a studio well-known for its work in the anime fighter realm. Some stick the landing, but Granblue Fantasy: Versus' RPG Mode does not. The genre is rooted in one-on-one competition, so finding ways to remix and reimagine a system built for PvP combat into a solo experience can be tricky. Single-player modes are a white whale for fighting games. Granblue Fantasy: Versus' RPG Mode is a Missed Opportunity Granblue Fantasy: Versus' RPG Mode is a Missed Opportunity












Granblue fantasy mobage computer